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(+1)

A very ambitious coin pusher game with a fun fantasy setting and an impressive amount of content. There are many characters, abilities, equipment options, enemy mechanics, and different types of coins, each affecting the game in its own way.

At the same time, the amount of information made the game quite difficult to understand at first. Since I am not very familiar with this genre and English is not my native language, I struggled to keep track of how everything worked. Because of that, I mostly filled the board with coins and used only a few basic abilities instead of developing a proper strategy.

I think the mechanics would be easier to appreciate if they were introduced more gradually, perhaps through a simpler first level before adding the full variety of systems.

Overall, I like the fantasy setting and the core coin pusher idea, and it is impressive how much content you managed to include. The main issue for me was simply the high barrier to entry.

(+1)

The information dump will be reworked into a more drawn out tutorial over a few floors on the first run to make it easier to take in the information. Currently, it just dumps it all at the player and causes them to not pay attention to it at all. 

Thanks for the write up and very well thought out comment. Thanks for playing my game and I will for sure fix the issues that you and many other people seemed to have! I appreciate the feedback a lot!