The first level was pretty easy, but gave up on level 3, though these aren't really my kind of game. Art and sfx look and sound nice though. Would be a little bit easier if bumping into a wall didn't mean getting reset each time, since could use up a heart to get into a better position for the next jump. Really like the color theme.
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was there any specific pain point with level 3 in particular? was it the speed? i'm a little confused by your critique of the reset system as it hasn't come up before, if you have hearts, it just goes back to where you last dashed from and you're free to aim as you please with no time pressure - on that particular level i couldn't really find a death spot where it was all that hard to move into a decent spot to continue from, but i could be wrong! i might just have the developer's curse of knowing the exact quirks of my movement system. your game looks really interesting btw, i'm gonna try to slot it in before ratings close
Ah, I meant 4rth stage not 3rd. Tried again and made it further but still struggled a bit with stage 4. As for the reset thing I just mean the um knockback effect when you run into a wall how it resets to the last jump. If you want to watch me struggle with it, here's a video:
I do like how at least get a chance to reposition after a messup. I also like how it speeds up.
Only other thing I can think to say about it is that the stage name font not easy to read. Made it all the way to Licktenberg, or Lichkenberg or something. and then it shake around so Lich looks like Lidb. It is kinda neat how the letters dance, but Ig is ok that is not easy to read since nothing really important written.