I really like the music, and the idea behind the game too but it's pretty buggy still. Would like to check back in on this sometime if you keep working on it. Tried both web and then the download version:
ZardwardThebard
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Very well done. ദ്ദി(•ᴗ• )
I like everything about the game, although it would be a horrible situation for someone to actually find themself in.. What a trip though. Hmm.. maybe best option would be to reverse time a few days and then slow time to a crawl like an almost stop. Then could at least spend time exploring the world before kaboom.
Everything looks and feels great until towards the end things really start to ramp up. Gave up after waiting over 2h betwen rounds for the scoring to complete. Would be cool if this scoring could finish faster, maybe kind of like the score counter at the end of Super Smash TV.
ദ്ദി (。•̀ᴗ-)
Sometimes it feels like the collision is inconsistent and sometimes numbers in the countdown are missing so the combo ends. Pretty neat game though I like the art and sound and gameplay but also it takes a long time to grind all the upgrades. I gave up on grinding the last 1 upgrade because want to spend some time playing other games too lul
Overall cute and fun game. ദ്ദി(•ᴗ• ) Good job.
Earth has been saved! Very nice game. Love the chill music and slow floaty vibes. The sound that plays when clicking the miner button sounds a bit sharp to listen to repeatedly but otherwise everything sounds and looks great. I especially like the lighting effects on sol. ദ്ദി(•ᴗ• )
Played it 3 times. Twice to get a feel for things, and 3rd time to see what happens if losing.
I made it all the way to $1.00e351 and then the game froze. I refreshed the page and tried running the game again but I just get blank grey screen and can't return to the game.
Could use some button animations and audio, but the flow feels pretty nice. Might would feel even better if you spaced the buttons closer together so that the mouse doesn't need to travel as far.
Good job nice game I think it has potential ദ്ദി(•ᴗ• )
Thanks for the feedback. For now I have added a guide to the jam version to the main game page but forgot to add it to this page too:
Can unlock a mana harvestor and then click/wait until you can get the haste spell next gives a significant boost to mana gains and removes the need to click or wait for long. All 3 spells spells cost 1111 mana and $111 to unlock, they are all worth unlocking early.
While waiting around for visitors to arive outside, can click to bless them for bonuses in the next phase. Unlock bless all spell to bless all.
Can clean all the trash doesn't currently cost an action but maybe it should. Hiring a janitor automates trash cleanup. No need to hire more than 1 until after upgrading church size, which is the first major goal and unlikely to be unlocked on the first cycle unless you get both a well optimized and lucky run.
Need a tiny bit of mana to build pews.
Faith is more of an endgame / prestige mechanic. It carries over between prestige cycles and every 10k faith gives +$1 from offering plate, and you get +1 faith per follower and +1 faith per cultist every 10 seconds. Other current prestige mechanics are that each eclipse the total number of days increases by +1 up to a max of 42 days, starting debt decreases by $2000 per cycle to a max lowest of $42k
Don't worry about suspicion right now because it's a cut scope feature that currently only makes you paranoid. Meaning after you unlock all pews for your church size, no reason not to stage a miracle each day. Also, never do eclipse drill and quiet vigil in the current version are endgame prestige features cut in the jam version for scope. Don't overthink the dusk phase, just click each of the 3 buttons in order from top down. Conduct service, Perform Concert, then PassOffering Plate, in that order.
BGM should kick in each day during the concert if not muted. Sometimes there is a glitch i wasn't able to patch in time not sure what is causing it that makes the audio permamuted but can fix by saving your game, refreshing the page, and then loading the game.
Can unlock a mana harvestor and then click/wait until you can get the haste spell next gives a significant boost to mana gains and removes the need to click or wait for long.
All 3 spells spells cost 1111 mana and $111 to unlock, they are all worth unlocking early.
While waiting around for visitors to arive outside, can click to bless them for bonuses in the next phase. Unlock bless all spell to bless all.
Can clean all the trash doesn't currently cost an action but maybe it should. Hiring a janitor automates trash cleanup. No need to hire more than 1 until after upgrading church size, which is the first major goal and unlikely to be unlocked on the first cycle unless you get both a well optimized and lucky run.
Need a tiny bit of mana to build pews.
Faith is more of an endgame / prestige mechanic. It carries over between prestige cycles and every 10k faith gives +$1 from offering plate, and you get +1 faith per follower and +1 faith per cultist every 10 seconds.
Other current prestige mechanics are that each eclipse the total number of days increases by +1 up to a max of 42 days, starting debt decreases by $2000 per cycle to a max lowest of $42k, and Dawn timer reduces by 3 seconds per eclipse down to a max lowest of 42 seconds.
Don't worry about suspicion right now because it's a cut scope feature that currently only makes you paranoid. Meaning after you unlock all pews for your church size, no reason not to stage a miracle each day. Also, never do eclipse drill and quiet vigil in the current version are endgame prestige features cut in the jam version for scope.
Don't overthink the dusk phase, just click each of the 3 buttons in order from top down. Conduct service, Perform Concert, then PassOffering Plate, in that order.
BGM should kick in each day during the concert if not muted. Sometimes there is a glitch i wasn't able to patch in time not sure what is causing it that makes the audio permamuted but can fix by saving your game, refreshing the page, and then loading the game.
Really like the cozy music and trippy gameplay. In the web browser version my mouse kept wandering outside of the game making things more difficult than needed to be. Would be cool if there was some kind of visual progress tracker for how much stuff has been stuffed. Like the art style too. Makes me wish I had some wizard herbs.
Ah ok. Was able to make it as far as the room with all the explosions and then to the right and up but kept running out of time. One thing that could use improving is there is an issue if you throw the count and count lands on the border of the zone i've noticed it keeps getting stuck in a place i can't reach because screen will shift out of the zone before i can pick em um. Maybe could fix by allowing count to be picked up from a slight distance, or by tweaking how the zone shift works. Oh and also would be cool if you could lock the mouse inside of the game area. My mouse wandered out of place a couple of times.
Game is kind of difficult. Might consider adding a mercy mechanic that each time you lose grants slighty more time on the next run. Oh and maybe some kind of visual hit indicator for enemies that take multiple hits to defeat.
That would be cool. Also something else that might be cool is a handicap mechanic. Like maybe if someone fails enough time they could get an option to click a button that gives an extra swing or somehow makes the run a bit easier to get through. Or a bit less fancy but maybe a skip level button if someone really gonna give up. Like me when i gave up trying to get trhough the double tunnel around the spinny saws. lul Really like the slowmo effect and would be interested in seeing more levels
Nice game in my fav niche can see some potential here. Do you plan on continueing to work on the game after the jam? I unlocked all the upgrades so then ran out of stuff to do. Would be nice if there were some kind of visual indicator (other than the count going up) that mousing over the cookie activates the autoclickers. Also, just an idea but maybe could add another upgrade for increaseing the initial countdown timer.
Fun interesting game.
Some things I noticed is that the health bar can grow big enough to cover the timer.
It seems like lowering enemy spawn rate can stop all enemy spawning. It's easy to get stuck on walls, and I never did figure out how to fix the train. Not sure where to get the items to fix the train and pressing the number keys didn't seem to do anything. Oh and I think it might be helpful to add some kind of effect to signal that the enemy has taken damage, because it isn't really clear at first that the bag is causing any damage.
