Ah ok. Was able to make it as far as the room with all the explosions and then to the right and up but kept running out of time. One thing that could use improving is there is an issue if you throw the count and count lands on the border of the zone i've noticed it keeps getting stuck in a place i can't reach because screen will shift out of the zone before i can pick em um. Maybe could fix by allowing count to be picked up from a slight distance, or by tweaking how the zone shift works. Oh and also would be cool if you could lock the mouse inside of the game area. My mouse wandered out of place a couple of times.
Game is kind of difficult. Might consider adding a mercy mechanic that each time you lose grants slighty more time on the next run. Oh and maybe some kind of visual hit indicator for enemies that take multiple hits to defeat.