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(+1)

I could quit whenever I wanted, but I simply preferred to pass out multiple times 😌

I liked the ability to go bottles akimbo, and the little details that seemed to randomly change on the level between playthroughs. There could be some more decision making or exploration involved, which could help you go through bottles quicker. So the game would be like a pub escape room or something. The drunkenness effect was also properly oppresing. What if the game asked you to perform some challenges in this state? Like, I don't know. Darts maybe? 😅

(+1)

Darts was the first thing my mind went to also.  I tried adding TVs just to give the player something to do while sobering up.  I wanted to add different types of bottles with different effects as part of the challenge too but ran out of time.  Thanks for playing!