Super fun theme! The gameplay remainds me Jumping King, and the charged jumps paired with the countdown timer ramp up that edge-of-your-seat tension perfectly—every leap feels way more urgent. And I like your art style, but sometimes too many items in a scene can make it feel complicated :3
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I know some rooms are more dense with mechanics and conversely more difficult than the others and that was intentional! However I am thinking about revisiting all the rooms to make the overall difficulty differences a bit smoother (maybe add a hard more along the way with harder rooms?)
Thank you for playing!