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Aurnyxci

84
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A member registered 15 days ago · View creator page →

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I like your character art, very cute!

Super simple to pick up and insanely fun! Props for packing in so many levels, too. Also, the cat-paw aesthetic is absolutely adorable—easily my favorite part!

Super fun little game! Love the creative twist.

Tough you can't finish it on time, but the gameplay and art are both good! Hope you finish it later—keep going!

Really fun little game! I like your art style! But the keyboard controls just take a bit of getting used to for me though :)

What!? This is really interesting! 

Simple and super fun! Though I noticed you can pretty much breeze through it without too much thinking. Might be worth tightening up the difficulty a bit?

I like this theme setting, it's very interesting. Super fun, just wish there was a bit more of it!

ty! nict try :)

I like the setting— Every few hours, another resident dies. This remainds me the novel And Then There Were None by Agatha!

Love the art style and the audio! My one piece of critique though: the tutorial is a bit too text-heavy. Shifting towards more intuitive tutorial would really help lower the barrier to entry and broaden the game's appeal. Still, fantastic work!

I love the art work! You’ve nailed that perfect balance between the snug warmth of the campfire and the stark, biting chill of the snowy forest.But the background sound feels a tad cluttered at times.Maybe you can add some snow particle effects could really push that wintry atmosphere over the top.

I also think this aesthetic is practically begging for a stronger narrative focus—slowing the game pacing down a touch would give that built-in story vibe even more room to breathe. The mood alone already feels like it’s hiding a dozen little tales, which is such a rare quality!

Hope to see what new mechanics you’ll layer in down the line—this has so much untapped potential. Can’t wait to see where you take it next!

Loved the stock market hook—super clever premise for a game where you’re supposed to lose money, lmao. I think slowing the pacing down just a hair would really amp up the payoff when your predictions finally resolve, though. That slow-burn wait is half the fun of real trading anyway: the whole thrill comes from sitting with your guesses for a stretch before the market proves you right (or very, very wrong).

Loved the puzzle and core mechanism! The final level feels a bit too reliant on twitch reflexes over actual problem-solving though—maybe widening the timing window a little would let the puzzle’s core logic shine more? Awesome work regardless!

Thanks for your feedback! That's indeed a bug with the collision detection when spamming inputs. Not intentional at all! I will take your advice into consideration and try to fix them later :3

Thanks so much for the feedback—I’ll definitely keep that in mind for future updates!

Super fun theme! The gameplay remainds me Jumping King, and the charged jumps paired with the countdown timer ramp up that edge-of-your-seat tension perfectly—every leap feels way more urgent. And I like your art style, but sometimes too many items in a scene can make it feel complicated :3

I absolutely love the core loop of racing the sun to get back to your coffin! It’s interesting and It meshes so well with the other mechanics. And the art style is cute. Great job!

The music is such a bop, and it fits the game's vibe perfectly!

I like this art style

Yes! I’ve been intentionally leaning into designing engaging gameplay with minimal text prompts, haha. ty

Whoa, I am obsessed with this game! The entire visual package—environment modeling, lighting, rendering, all of it—is absolutely stunning, and you nailed that oppressive, heavy atmosphere. Even without much explicit backstory yet, I can still pick up on that grim wartime tension you’ve woven into every detail.

I’d love to see you flesh out the backstory in future updates—leaning harder into horror/war themes would fit the tone perfectly. With a full narrative, this could easily become a standout indie horror gem or a super compelling narrative-driven experience. It’s already so captivating as-is, but once you polish up the story? You have to send this to youtubers who cover this niche—they will absolutely eat it up!

This is seriously slept on so far—probably because the subject matter is a bit niche—but the quality here is through the roof. Totally deserves way more eyes on it!

Counting the falling items is such a funny take on 'Count Down'! Gave me Party vibes like Nintedo Games. Keep going!

Super creative concept, and I'm loving the art style! I think I might have found a minor bug though: if you press the button, and fast enough, you can sometimes clip through the barriers before they fully close. Still, awesome job!

Love the party game vibes! Feels like a brilliant digital version of an offline game. I like your artstyle and the stylized logo showed in the beginning.

The timed creation + auction loop is such a cool idea! Would love to see this mechanic polished even further.

Haha thank YOU for the love! Honestly the little guy’s still nameless :D

Haha yeah! ESC is for the desktop/exe build, but I totally spaced on disabling that binding for the HTML/web build lol.

Haha yeah! Maybe I gonna throw in a cooldown for that mechanic. ty

The horror atmosphere is spot-on! The camera’s rendering style really nice!

Super simple but insanely engaging! Can’t wait to see what you add in future updates. I need an endless digging mode, I could dig this all day :3

The puzzles are super engaging! But honestly, I think the game’s got a bit of a horror vibe going on-- Perhaps it's the feeling given to me by the dark environment and the voiceover of coughing :D

The countdown affects movement is interesting! I think it has a lot of room for extra mechanical depth, though.

I love the historical vibe! Super engaging and rich with atmosphere

Doing minigame loop is super engaging! That said, the current roster is pretty thin, so I found myself cycling through the same handful over and over. Throwing in a few more minigames would stretch the replayability way further.

The visual style, sound design, and narrative are all so unique!

Super atmospheric! I love the Backrooms aesthetic — you should definitely dive into more underutilized levels. That’d make your take on the genre totally stand out!

Gameplay’s decent, but it definitely needs some polishing. Right now, hitting the target score by just picking between +500 and +100 increments is trivial to math out — barely takes any mental effort. Ramping up the complexity of the calculations would make the whole experience way more engaging. Maybe like sometimes random reduce your score or something.

I like calendar based level selection! Especially when collecting stars, interesting images will appear in the background :)

Love the clock-based core mechanic and theming! Honestly though, the hour hand moves way too slow, so it's hard to use.