the idea of using mariokart item boxes in gameplay that resembles a souls-like is really cool! I think the art looks great and the animations are well made
My feedback was that understanding how to use items at first was a little difficult
I like how the boss pushes you with his projectiles, but i think it would hae been better if projectiles that push you don't deal damage, with instead the sea killing you instantly
nice job guys!
Yeah, the item system wasn't the most practical or the easiest to understand, and I had a tutorial implementation in mind but we couldn't get it done in time. I also really like the idea of having 2 types of projectiles. thanks again!!