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(+2)

the idea of using mariokart item boxes in gameplay that resembles a souls-like is really cool! I think the art looks great and the animations are well made

My feedback was that understanding how to use items at first was a little difficult

I like how the boss pushes you with his projectiles, but i think it would hae been better if projectiles that push you don't deal damage, with instead the sea killing you instantly

nice job guys!

(+1)

Thank you!  Yeah, the item system wasn't the most practical or the easiest to understand, and I had a tutorial implementation in mind but we couldn't get it done in time. I also really like the idea of having 2 types of projectiles. thanks again!!