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Yavuyo

25
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A member registered Apr 06, 2023 · View creator page →

Creator of

Recent community posts

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Yess! I was thinking of the legend of zelda the wind waker while making the models! And yeah, it is really imbalanced. thanks for taking the time to give it a try!!

Thank you! glad you had fun playing!

Show him who's the true boss!! (Thanks for playing!) 

I think this is the first one I've played where the movement is directly tied to the countdown, I really love how its indicated by increasing the speed and shift to B&W, though I think It would've been a little better if you returned to the checkpoints instead of the start of the level when you lose. Great experience though, I liked it!

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Love the idea! And I really like the art and how everything is layered. I'm just not really good with Celeste like platformers (I struggled with one room for so long that the music stopped lol), good job tho!!

Thank you!  Yeah, the item system wasn't the most practical or the easiest to understand, and I had a tutorial implementation in mind but we couldn't get it done in time. I also really like the idea of having 2 types of projectiles. thanks again!! 

True, but its not that easy when you're teaming up with new people each time lol. Thank you!

Thanks for playing!

Pleased to know that the art and music are to your liking! I actually spent most of my time working on the models and game environment, so it means something to me. And the mariokart itemboxes are kinda random but I like them. The game is definitely lacking in sound effects we left them untill last minute but all we had were 16bit SFX which wouldn't fit well with our game. And maybe increasing the item's duration and the itembox spawn rate would've been better, but it is what it is. thank you for playing!

Hmm, perhaps. And yeah we got some criticism about the way you choose items, but 4 days isn't much time to experiment with multiple ideas. Your feedback is very much appreciated, thank you!

Lolll, boss has money, boss use money (thanks for playing!)

I love the simplicity and how polished the game feels.I scored 1536!!

Yeah, the sword is kinda hard to use, though there is a technique to it. You have to activate a shield before attacking, preferably while the boss is moving! Glad you liked how the bombs and timing systems work. Thanks for giving our game a try!!

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Oh and glad you exported to Linux too, most people forget about us Linux mains :)

I think the dog got run over by a car. Well, at least now I can reach my shawarma!!

Thank you! Yeah, there are multiple aspects of the game that we didn't balance too well. We could've made a better item system using a circle for selection (Kinda like the one you use for abilities in the witcher 3). But oh well.

Well, to be honest, a good boss fight is all we had in mind, but time wasn't on our side. Thank you for playing!

Thanks for playing! glad you liked the style!!

Simple, fun, and very polished! nothing else to say.

Gem alert!!!

A really cool and most importantly unique submission, its a little difficult kinda just throws you in but I love all the details and the art. I'm having a hard time figuring out how the time system works but I'm having fun, I'll definitely return to complete it later!!

My attention span is soo bad, but I LOVE it!!!

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I haven't posted anything that violates community guidelines and tried contacting support twice and haven't gotten a reply. this is my 2nd account btw, I thought I could just use this one but seems itch.io's automated system flagged it too.

Request ID: 384594

First request ID from a few months ago: 348703

1st acc: https://aneso.itch.io/ 

Nice stuff

Umazing