The animations and VFX are really good! Just felt a bit too difficult to kill the shield and sword clocks without taking damage. I always felt limited by health not time so didn't get to experience the theme link to its potential. The knight's moves maybe should've been more slow and prewarned, so you can run away then come back while it recharges. Especially for a general audience of a game jam, bit too hard.
Also the game maybe could've been taught more clearly, as for a while I thought you had to hit the clock when they reach the X, or had to dodge the attack when it reaches X, but only after checking the clips on the page did I realise you had to kill it before the X.
Perhaps being able to use up your stored time to pause the game but you can keep moving would be a cool addition.
But overall, the dash and combat feels very good and the audio communicates the actions to the player as well as having great music.