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AXYLDev

65
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A member registered Jul 15, 2022 · View creator page →

Creator of

Recent community posts

Thanks! Clearer track placing is definitely needed, but great to hear you liked the game!

Thank you! I’m glad you had fun!

Thank you!

The movement in this game is really fun! I think adding some parallax effects on the backgrounds could be really cool too.

Thank you!

Thank you!

Ah okay that makes sense, I think it must've be a bug then since I wasn't split at that point.

Thank you! I'll let the artists and musician know, glad you enjoyed!

Thank you! Yeah, some sort of diagram to explain the controls might be better, but I’m glad you had fun!

This is a very cool idea! The controls were intuitive and I like the character splitting. However, I got stuck on level 10 due to not understanding what  the "already enough" prompt meant.

The existential intro was very cool, but I found it a little tricky to play the game. It wasn't clear you had to double click to buy packs, and also I wasn't sure what influence each card had. The idea is very interesting though and could definitely make a great game!

Cool idea to use the knight movement! It could be nice to have different puzzle elements in the later levels as you need to take the same path each time. The art style is really cool but the UI and projectiles would benefit from proper textures too.

This is a super fun concept! It's so comical to deliberately die and see the particles explode. The controls are very intuitive. I'd love to see some more animation in the background too, like the lasers having effects, as well as maybe some puzzle elements.

This is a really cosy little puzzle game! The controls are a little confusing at first but once I understood it was fun! Maybe instead of WASD you could have one button to go clockwise and one to go anticlockwise, so its easier to traverse around the shapes.

Wow this is such a cool concept! It took me a while to understand though, so a proper in game tutorial and very simple first levels would be very beneficial. Once I understood, it was a very interesting and creative twist on theme!

Wow this is such a well polished, fun game! Controls are so well visualized. The artstyle and music are so fitting too!

Thank you!

Thank you! I’m working on a Factorio inspired game so hopefully I can get some elements from this game into it somewhere!

Thanks! I originally had a simpler rail system but then I thought of a few of the puzzles and decided that I had to make this system so that they’d be possibly. Good to hear it paid off!

Thank you! Glad you enjoyed, the building system was designed for those complex situations so it’s good to know it worked well for you!

Yeah it would be really cool to see mechanics like encapsulating objectives in the loop to increase blue spawns or gain defence against other types of pickups.

Don’t worry if you can’t play my game today, but if you get a chance another time I’d greatly appreciate it!

Thank you, being able to finish a game in our own engine was a big goal for us so this jam has been great!

This is a really fun game! The pixel art looks really good, and the puzzles are interesting. My only suggestion is to allow the player to move to the next ghost while you still have moves left, as I had to repeat moves a few times to move on

This is a very cool idea, and could be fun as a full game, but its a bit unclear what the purpose of expanding is at the moment. The sfx and splines work very well though!

This is a fun game! The controls were nice and clear, and there were some cool puzzles.

A few suggestions:

I accidentally clicked on the start tile which led to me hitting monsters again and needing to restart the puzzle. Maybe you could add a check that if all items on the rail are picked up, then it shouldn't go around or that it only should go around once.

Pressing m/r let me place down monsters and rocks which I think you probably meant to remove.

Removing all rails after a point by clicking on a rail partway along the track could make it quicker to rebuild long tracks.

This is a very fun concept! Once you figure them out the controls are nice, but an in-game tutorial would be good since the UI is a bit confusing. The little symbols for the passengers works well and is clear where you need to go!

This is a very fun concept! Once you figure them out the controls are nice, but an in-game tutorial would be good since the UI is a bit confusing. The little symbols for the passengers works well and is clear where you need to go!

Very nice game! The last puzzle was well made and definitely got me thinking. The music fits the relaxed puzzle game feel well.

The art style is very nice! Would be cool to see this used in a game!

Thank you! Great to hear you enjoyed our game!

wow this was amazing! The wrap-around puzzles were very good, and the puzzles explained the mechanics in of themselves. The art and music really fit the vibe, great game!

The controls were clear and easy to use, and the changing map resolution and music were very nice. I really liked the style of the game with a cosy but adventurous feeling. I feel the balancing could be a bit harder, as I managed to complete the game with plenty of time and money to spare. Potentially tight budget or tight schedule challenges could make the player plan out routes more carefully.

Thank you so much! Glad to hear you enjoyed!

The atmosphere of the environment is cool, and I like how you did the storytelling. However, I wasn't able to complete the game since after putting the nitrogen in the superconductor station, I couldn't find any more clues. I expected the terminal to turn on at this point to let me enter an amount of energy but I didn't figure out how to interact with it.

Thank you! That's something we put a lot of time into, could still be better but glad you found it good!

Thank you! Great to hear you liked it! I agree about the controls, if we work on this game in future that’ll be one of the priorities!

Thank you! I’m glad you had fun! Track building could definitely be improved, since it’s quite tricky to design a good control system.

Thanks! We had multiple iterations of play testing to improve the building. Definitely could still be better but I’m happy with how it turned out. Glad you enjoyed!

Thank you! I’m glad you enjoyed! We originally had a (primitive) drag to place feature too, but it turned out to feel tricky to build exactly what you wanted in complex junctions and intersections, so we decided the dot system worked better. Maybe a hybrid of both would be best, so you can both build fast and precise!

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Thanks! Erasable is to thank for both of those! He really did an amazing job.