Thanks! Clearer track placing is definitely needed, but great to hear you liked the game!
AXYLDev
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This is a fun game! The controls were nice and clear, and there were some cool puzzles.
A few suggestions:
I accidentally clicked on the start tile which led to me hitting monsters again and needing to restart the puzzle. Maybe you could add a check that if all items on the rail are picked up, then it shouldn't go around or that it only should go around once.
Pressing m/r let me place down monsters and rocks which I think you probably meant to remove.
Removing all rails after a point by clicking on a rail partway along the track could make it quicker to rebuild long tracks.
The controls were clear and easy to use, and the changing map resolution and music were very nice. I really liked the style of the game with a cosy but adventurous feeling. I feel the balancing could be a bit harder, as I managed to complete the game with plenty of time and money to spare. Potentially tight budget or tight schedule challenges could make the player plan out routes more carefully.
The atmosphere of the environment is cool, and I like how you did the storytelling. However, I wasn't able to complete the game since after putting the nitrogen in the superconductor station, I couldn't find any more clues. I expected the terminal to turn on at this point to let me enter an amount of energy but I didn't figure out how to interact with it.
Thank you! I’m glad you enjoyed! We originally had a (primitive) drag to place feature too, but it turned out to feel tricky to build exactly what you wanted in complex junctions and intersections, so we decided the dot system worked better. Maybe a hybrid of both would be best, so you can both build fast and precise!