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(+1)

Ehyy! Thank you a lot :))

The "restart" button was supposed to be the menu one, but i understand how that got a bit confusing 

The tilemaps on construct don't allow changing single tile's Z order, so i had to either have the whole tilemap under the player or over the player, and had to exaggerate some collissions to not make the robbers walk on the wall :')

Hope this clears things out, thanks for the feedbacks and thanks for having fun! :D

Oh, yeah, that makes sense. We had a similar issue with our tiles at first, but fortunately for us Godot lets you enable “Y-sorting” on the tilemap. Even so, it was a tricky issue that we spent a while on.