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(+1)

Wow, super polished game with some nice puzzles! I love the little noises the robbers make while they hop around, and the announcement of each level’s title :)

The only complaint I have is that I wish there was a way to restart early if you know you messed up. There were a couple of times where I didn’t quite line up with the hallway on a turn with my first robber and realized I didn’t have enough time, and I had to wait out him and all of his friends dying before I could try again.

Other than that though, top notch slightly gruesome puzzle game!

(+1)

Ehyy! Thank you a lot :))

The "restart" button was supposed to be the menu one, but i understand how that got a bit confusing 

The tilemaps on construct don't allow changing single tile's Z order, so i had to either have the whole tilemap under the player or over the player, and had to exaggerate some collissions to not make the robbers walk on the wall :')

Hope this clears things out, thanks for the feedbacks and thanks for having fun! :D

Oh, yeah, that makes sense. We had a similar issue with our tiles at first, but fortunately for us Godot lets you enable “Y-sorting” on the tilemap. Even so, it was a tricky issue that we spent a while on.