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(+1)

Neat take on pinball. Couldn't make it past 6.

I felt like the theme addition really worked against the game here. The timer on the targets was way too strict. There often wasn't even enough time to get the ball to the next one unless randomly just bouncing around in ridiculous mach speeds. And it felt really unrewarding that missing the target due to bad rng, you punish by taking away progress. All too often I made it to somewhere like 7 and then got hit by a string of bad luck and slowly regressed back to 10 without really actually failing. It's like if Dark Souls every time you died it put you back always one bonfire back instead of the one you rested at previously.

I'd say the timer could at least be doubled. Maybe it could get faster towards the end though. And the punishment negative score could be limited to just one from your max so you wouldn't constantly be fighting this tug of war against rng.

I also feel like the gaps between the bounce pads and the lower paddle were too wide. Classic pinballs of course have that same gap (in the middle too though it's very rare) but they have those safety pushups there for a reason. There were a bunch of times when even the initial spawn was something that would lead to failure with nothing you could do about it. Obviously that wasn't a huge issue as there was nothing but few seconds lost there but still annoying. More curated spawn points might be a better way to go instead of full random.

The game looked and sounded great! Really simple and clean yet stylistic look. Liked how you managed to do a lot by very little and accomplish a cohesive looking style. The music was chill and great, fit the mood very nicely. Sounds were top notch too. Really liked the sounds/confetti on the personal record, felt nice and rewarding! I felt like there was a missing sound effect on ball hitting the paddles. Seemed odd that it was completely silent while bouncing to anywhere else made a sound.

Couldn't play full screen as my mouse cursor was offset there by a lot. I think you're running some weird calculations relying on specific aspect ratio. Also something funky going on in the leaderboards name entry. At first it somehow glitched for me. The cursor was blinking on the input but it didn't accept any letter presses to it. Started working again after a full refresh though.

Anyways, good job! 🎉👍

First off, thank you so much for taking the time to write this critique. I'm still working on the project (it's a delight to work on and I have tons of ideas), and that kind of comment is super valuable. I do have some questions though.

Hitting a target lowers the score, and then the next target, if its timer runs out, increases the score once. There is actually no way to regress back multiple times like in your exemple, from 7 to 10... Unless I've missed a bug somewhere?  But honestly I don't feel like I would have missed a detail that obvious and important. 

Increasing the timer and making it stricter as your score lowers down is a good idea. I like that.

As for the fullscreen issue. What is your monitor size? I'll have to fix that up for sure. 

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It's probably not screen size but the ratio. I'm on ultra wide. Game itself looks file but just all the click spots etc are offset to left by 500 pixels or so.

Tried to replicate that regression issue but didn't manage to do so. Maybe I was just hallucinating and was constantly just not making it past 9.  Or if it's a bug, it's a rather rare one. But did manage to improve my top score though (twice). Kinda sucks that the game doesn't recognize looping around as better score than 0.

Had to go for another run with an intentional death to get a leaderboards spot...

Another thing that would improve the experience would be to lower the death area. There can be situations where you still have it on the bottom paddle and could save it but the y-axis being too near the edge, it just counts as a loss. Doesn't feel great.

Oh yeah, the left and right edges too! At least when playing not full screen, moving the mouse off the screen doesn't update the mouse spot accordingly but just kinda remembers the last spot often leaving a gap there. Gotta be real careful to stay inside the window.

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I definitely did not consider ultra-wide monitors. I'll have to fix these issues for sure, thanks a lot.

I love that you took a video. You totally got the hang of it now it appears. 

Genuine question: did you notice what the score updated to when you hit a target when you were at 0? 


Edit:  PS: You're the very first person other than me to get a score of 0!

Yeah, it looped back to 11 and started counting down from there again. So basically it should have been a score of -7 on leaderboards 😅

Did trying to lock-in a score of 11 not cross your mind? Or maybe it did but you didn't feel it was worth the effort of trying again? This is very good insight. 

Not at 11 (wouldn't the be the very last spot though) but did try after failing at 5 there but it did not accept the score probably because my top score was "a better" 4.

Interesting! Getting a score of 11 (or higher) is how you "beat" the game. I should make that more obvious. 

Thank you again for all the replies, this has been very helpful. 

Yup, absolutely wasn't clear that was the goal. As normally lower scores were better...


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And there we have it! 🎉 Kinda sucks that you have to intentionally lose to score...