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Frank

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A member registered Sep 04, 2018 · View creator page →

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You're awesome. This just made my day!!
Congratulations 🥳

Interesting! Getting a score of 11 (or higher) is how you "beat" the game. I should make that more obvious. 

Thank you again for all the replies, this has been very helpful. 

Did trying to lock-in a score of 11 not cross your mind? Or maybe it did but you didn't feel it was worth the effort of trying again? This is very good insight. 

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I definitely did not consider ultra-wide monitors. I'll have to fix these issues for sure, thanks a lot.

I love that you took a video. You totally got the hang of it now it appears. 

Genuine question: did you notice what the score updated to when you hit a target when you were at 0? 


Edit:  PS: You're the very first person other than me to get a score of 0!

Thank you very much !

An exceptionally polished game, to the point of being almost unbelievable that this was made in only 4 days. The game design is very well thought out. This had me scratching by head, trying to come up with the most optimal tile placement. Really scratches that min/max itch. The animations and feedback when you finally close that big cluster that's you've been working on is super well done. Makes the effort all worth it. If it was me, I would lean even more into that, maybe recount all the tiles at the end of a level and watch your score being added before opening the update windows.

Small things: The music is great at first but quickly becomes repetitive.  

There doesn't seem to be anything to do with the theme of this jam. For all we know, this could have been worked on for months and released just now. I'm not saying that's what you did, but game jams having a theme to prevent people from doing exactly that is kind of the whole point.

Apart from that, this game is a gem! 

First off, thank you so much for taking the time to write this critique. I'm still working on the project (it's a delight to work on and I have tons of ideas), and that kind of comment is super valuable. I do have some questions though.

Hitting a target lowers the score, and then the next target, if its timer runs out, increases the score once. There is actually no way to regress back multiple times like in your exemple, from 7 to 10... Unless I've missed a bug somewhere?  But honestly I don't feel like I would have missed a detail that obvious and important. 

Increasing the timer and making it stricter as your score lowers down is a good idea. I like that.

As for the fullscreen issue. What is your monitor size? I'll have to fix that up for sure. 

One of my favourite in this jam. Good and original gameplay, full of juice and super polished. One of the few entries which truly feels like a finished game. 

Yes it will :)

Interesting, I'll definitely check this out. Thanks for letting me know!

Thank you so much. Yes, it really is difficult! You do get used to the controls after a while but it does take some time. 

Thank you so much! This is not a bug, the targets timers only increase the score when it is less than 10.  Otherwise you would easily be able to reach score 11..!

Cleared the table! That was fun, even though I'm not sure this really feels like a "count down" game. Good game nonetheless!

I can see what you were going for. Unfortunate that you had to deal with Unity stuff. If you want, maybe try and finish the project, or at least make it closer to what you had in mind and I'll gladly try it out :)

Thank you so much! It is indeed very challenging at first. 

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Oh nooo !! I just want to say, I don't want to spoil anything but I can say with confidence you that it did not go back to 1!
Try again and you'll see. Something great will happen, you can trust me :)

Edit: Whoops. I misunderstood. It went back to 1 because of the target timer right? I incorrectly read that you hit a target at 0 and it went back to 1. 

Ah yes, of course. It does legit have some similarities with the flippers too.

Great idea for this theme. I liked the day/night transition instead of displaying a big old timer, nice touch.

Thank you! Hell yeah, leaderboards do add a little something special to a game. 

Impressively polished and super fun gameplay. One of the best I've played so far in this jam. 

That's very kind of you. What made you expect a flipper game? The thumbnail probably? 

Although a bit of an overdone kind of game, this has a little bit of something else. Super juicy and polished. Good job overall. Thank you for including arrow keys for control!

Got surprisingly invested! When I died to the final laser at 01 I couldn't just let that go. Interesting how the differents effects interact with each other. I like it!

Cool and cute concept. I almost got to a hundred. It's pretty challenging at first but after getting the same levels repeatedly it gets pretty easy. Also the the fact that when you get a coloured plate you know for sure there is an interaction that needs to be done with it made it super easy.

Anway, cool one :)

Exactly! Thank you :)

It is indeed pretty hard at first! I hope you got some enjoyment out of it though !

It is indeed pretty challenging (at first!). Thank you :)

Thank you so much!

I got Ti-Ko'd indeed lol! Cool twist to a classic genre. 

How did you come up with these ideas? Bringing tombstones across a street, who thinks of that? Not criticizing here of course, I like it!

Reminds me of the kind of game you'd find on miniclip back in the day. 

It took a lot of brainpower to stop playing so I could rate the game. Very enjoyable.

A game where you literally count down. Surprisingly the first one I see that does that. Pretty much the perfect game for this theme. Getting interrupted and having to do math while having to remember your last number is super clever.  Just a quick little thing, I don't think you should be able to choose to add seconds to the timer even though it's not unlocked yet. Made me wonder if there was a hidden timer or something. Apart from that I believe this is a little  hidden gem in this jam!

Well, this just made my day! How low of a score did you get? 

Thank you so much! Do you mean you came back to play again? 

I swear I'm not kidding, I love everything about this. The incredibly low res graphics, the super punishing invisible walls which makes a super loud noise. Wonky gameplay and the little music. Your evaluator is an alien for some reason. I will come back to this after the jam for sure. 

Terraforming + time system? That's pretty impressive that you made that in only 4 days. Didn't get into any bugs or anything too. Very well made, although I might say, while it does technically fit the theme of the jam because of the time restriction, it doesn't really feel like a "count down" game. Otherwise this is a really great prototype. Let me know if you continue development!

There seems to be a narrative here which I don't fully get, and I seem to be stuck at 5th level I think for now. I'll definitely come back to this game and finish. This feels mature and well thought out. Love the art also. 

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That other person is me. You are the very first person that beat the game! 

I’m adding new effects to the game as we speak. I have a ton of ideas and the development is really really fun. I’ll let you know when I update the game if you want. I might release it on Steam. 

Anyway. Congrats on reaching the elite leaderboard!

(ps: you can get even better than 11…)

Never played that kind teleport + momentum-based puzzle before! Neat idea and a great fit for the jam!