I really like the concept behind this game! It feels kinda like D&D in terms of how each character chooses a move with a set amount of AP. The art and UI looks great but I do agree with some of the other comments that it was a little hard to tell what was going on at times. I think that with some extra sound cues or visual feedback and even just a simple tutorial screen showing what everything does this will be really good! Great job this is one of the most unique entries I've seen!
Viewing post in Paracity: The Count Down Prototype jam comments
Yep! Very rooted in D&D, Gold Box games, Balder's Gate, Shadowrun, and other games in the CRPG space. I think we need to give bigger respect to the notion that making things more abstract does not in fact make them more clear. We will be working on making the screen more responsive. If you (or anyone else writing reading this (hullo)) can share examples of something you tried that didn't seem to work, that helps! But still, either way, thank you for the play and the encouragement! It is our first Jam and we happy to hear any kind of feedback, especially this late into the rating process. Happy Jam!