Getting "fired" is one way of putting it lmao, very fun idea! The upgrades are very fun, I greatly enjoyed going all in on the coffee!
Microphene
Creator of
Recent community posts
There's so much to explore here! I really like your level design and atmosphere, the breathing sound effects are very intense. One suggestion I have is to add some checkpoints that the player can respawn at so death, I died breathing in the toilet fumes after getting the server card but that's probably on me lmao.
I really liked the art for this game, the plague doctor sprite and animations look great! Combat was nice and smooth, my greatest enemy was the void sneaking up on me when I'm locked in on an enemy. If you work on it some more it would be cool to have some bosses that try and stop you from cleansing the fountain.
I really liked the terminal command interface premise for this game, makes it feel like a more grounded hacking game! It was fun being able to put my terminal navigation skills to use in a game! One suggestion I have is to add a little tutorial to help guide players that might not be as familiar with a command interface since that can be a little daunting for people that have never used them before.
I really liked the effects you used I've never seen any like it, it felt very trippy going around the levels. It got hard at times to shoot everyone in the levels with all the psychic madness but I felt that added to the experience. One suggestion I would have is to implement mouse controls so that you're able to both click on menu items and shoot in more precise directions.
Nice game! Reminds me of Observation Duty a bit, but you're hacking things to kill everyone. The hacking aesthetic is spot on, felt like a real hackerman. One addition I'd recommend is a short description before starting the game to reinforce what your objective is. I originally thought I was supposed to keep everyone alive and that I was just doing a bad job haha.
