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It took me like 3 runs to fully learn the controls but I feel like the game does a good job of teaching you what's going wrong with the red lights. The most confusing thing for me was learning that I had to tap the keys at exactly 00 in order to avoid losing oxygen because my first instinct was to press the key the moment I saw the timer.

After learning everything, the game was really fun and definitely does a great job at forcing you to multitask with wildly different inputs simultaneously. I like the detail of the screwdriver floating around after you let go of it. Everything definitely felt very chaotic in a good way.

If anything I think the game could use better tutorialization to teach what each panel does and how to operate it. It took me a good amount of runs to figure everything out and even after I dropped the idea of surviving just to inspect every element on the screen to piece together how it all works. Maybe the panels could have been "locked" / covered up and then "unlocked" over time so that way they are introduced gradually.

Thank you a lot for making such a great effort to understand our game and for the detailed comment!

We agree that the game could’ve done a better job of explaining itself. We are working on a small post-jam update. We have simplified the switches at the top to make them more intuitive and added a bit more instruction to the game itself. Also included a couple of hard mode levels for those looking for an even greater challenge.

I'll definitely come back for the hard mode :)