Game feels very smooth and quite fun. Clean and minimalist assets too. It's super interesting to see people who interpret the theme of countdown without timers!
Viewing post in Zero or Bust - Elastic Drag jam comments
Yeah, I'm not a big fan of games with timers. Artificial pressure, and sudden failure that you can't really do much about. I think that in most cases having timers for timers sake is a little bit lazy. You can sometimes justify them with more context, and you can build them into the core mechanics in clever way. Mostly though, I think they're not great game design.
There are a ton of other ways you could interpret the theme. Count (as in enumerating a sequence) Down (as in broken or offline) for example. Countdown was a popular TV quiz show in the UK too...
Anyway, thanks for playing and reviewing!