Yeah, I'm not a big fan of games with timers. Artificial pressure, and sudden failure that you can't really do much about. I think that in most cases having timers for timers sake is a little bit lazy. You can sometimes justify them with more context, and you can build them into the core mechanics in clever way. Mostly though, I think they're not great game design.
There are a ton of other ways you could interpret the theme. Count (as in enumerating a sequence) Down (as in broken or offline) for example. Countdown was a popular TV quiz show in the UK too...
Anyway, thanks for playing and reviewing!