I think there are too many “jump 100 times on this precarious platform while shooting at a door” sections.
The doors have too much health. The penguins have too much health.
a lot of time is spent just mashing A and RB over and over.
(I’ve only made it 33% of the first level, thats about all i can bear tbh) Like specifically two sections make me wonder: why?
One section has 3 floating electric platforms, one with a saw over it and one with an ice throwing penguin on it… The ice blocks your shots…So here you just jump infinitely until you can squeeze the shots at just the right height to not get blocked.
One section has the literal actual checkpoint spit you out on to a raising and lowering platform, you cannot even SEE the cycles of the 5 moving objects that you have to jump through. I’m guessing there is some form of inertia momentum tech, because I made the jump once, but literally the next 50 attempts i never got enough height to jump to the next raising and lowering platform. So I guess this has to be one cycled?
The one attempt I actually got past the platform I touched something that killed me instantly because I couldnt tell it was an enemy…
EDIT: got to the avalanche section everyone was talking about. Is the final jump to the arrow like, frame perfect or something?
EDIT 2: Yes. yes it is. it has to be two full height double jumps, meaning there is a frame perfect input inbetween