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(4 edits) (+1)

I think there are too many “jump 100 times on this precarious platform while shooting at a door” sections.

The doors have too much health. The penguins have too much health.

a lot of time is spent just mashing A and RB over and over.

(I’ve only made it 33% of the first level, thats about all i can bear tbh) Like specifically two sections make me wonder: why?

One section has 3 floating electric platforms, one with a saw over it and one with an ice throwing penguin on it… The ice blocks your shots…So here you just jump infinitely until you can squeeze the shots at just the right height to not get blocked.

One section has the literal actual checkpoint spit you out on to a raising and lowering platform, you cannot even SEE the cycles of the 5 moving objects that you have to jump through. I’m guessing there is some form of inertia momentum tech, because I made the jump once, but literally the next 50 attempts i never got enough height to jump to the next raising and lowering platform. So I guess this has to be one cycled?

The one attempt I actually got past the platform I touched something that killed me instantly because I couldnt tell it was an enemy…

EDIT: got to the avalanche section everyone was talking about. Is the final jump to the arrow like, frame perfect or something?

EDIT 2: Yes. yes it is. it has to be two full height double jumps, meaning there is a frame perfect input inbetween

(3 edits) (+1)

As someone who has around ~800 deaths and has finished 77% of the first level, and 42% of the 2nd… yeah. This is HARD. I eventually get good enough to get by a section, then become super demotivated when I realize that there’s way more left, and that checkpoints are sparse. 

I didn’t even realize the avalanche jump was frame perfect.

It’s gotten to the point where I have given myself genuine hand/wrist pain with how much I must spam these inputs and whatnot. 

I can only manage 1-2 hour sessions before needing to stop, and the unfortunate part is that I really never make any progress. I feel like the difficulty spike is vertical in some sections.

Putting NSFW in your game is fine, that’s great and all (given the game’s lovely art style) but I feel like it’s CBT with the way I have to work so hard for it. I’m not usually opposed to this, but I think I may wait until there’s some option for *everyone* later down the line. 

This game genuinely is fun and it feels great and snappy to play; I really wish the dev success with this project.  Art is great, there’s really no gripes with it aside with how tedious/repetitive it feels to play sometimes. 

Putting “futa sex” in it is probably a massive W to many (including myself), I just so happen to suck at these type of games and are probably going to be stuck until further notice.

I too was also super excited to hear there is an actual non-AI art futa game, extremely rare. But at the point ONE LEVEL is taking upwards of 3 hours. The characters might as well be Ken dolls because I can’t tell the difference.