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Voodin

71
Posts
6
Topics
5
Followers
82
Following
A member registered Apr 10, 2015 · View creator page →

Recent community posts

the new ashe storyline makes the MC seem VERY out of character

I’m sad the project is cancelled right now, but I applaud the release of the source

RPG maker is old, and new computers don’t like old stuff anymore. Try using compatibility mode for windows XP or vista, if that doesnt work, set your locale to Japanese

Can’t believe how long i sat on that loading screen lol

VOLUME

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fighting game terminology, if you were using a piano you just slide from one key to the next. and doing a quarter circle is just, the second half of the half circle

simply piano the keys.

I really appreciate this tool! I was not about to pay for Roll20 or find hex paper rolls, you came in clutch for my campaign

thanks vinny

I can’t tell if English is the default language of the game but the English in the game is very hard to read, outside of grammatical errors it just makes some events confusing

If you like to eat slop thats fine. I strive for farmers that feed me better

no honor man, AI animations that arent even full body, poorly chroma keyed

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is there any way to gain defense?

also I think Lewdness should just be shown on screen, took me three runs before i realized “Lewdness” and “LP” are two different things

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…oh! I was just given the mushroom after walking back and forth for a while. EDIT: actually it seems the ghost disappeared somehow, I recieved the invisibility plug but the shroom did not enter my inventory

These first two bosses are pretty brutal, Honestly. There dont seem to be in battle items or the ability to defend. Not sure what im supposed to be doing to beat this ghost short of getting lucky

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The synergies in this game are very fun, ended up winning my first run with Obelisk > Barrier > Volatile sentinel > a filler guy > Dancer that repeats its abily > Imbued wanderer > Sentry gun. Absolutely mulched the dragon!

I love how mechanically straightforward this game is, each unit can get exactly one extra ability. It makes it a lot easier to manage than other higher scale rogues like Isaac or One Step from Eden

I can see your inspo on your sleeves, excited to see it, I too like sega

For the most time its great!…but it’d be nice if there was consistently an arrow for room transitions I was very confused by some rooms having only doors for navigation and some having only arrows.

Where is this damned jacket at?!

Fun game btw, though some of the room layouts make navigating without the map confusing

was this originally gonna be a pinball game ?

needs more words!

why he dressed like gumball

I just wish you could speed the timer up, nothing worse than 6 minutes and then Im at 99% when it hits zero

this also confuses me, like I try to stop when i see the sparkles but that doesnt usually work

so…you just want a different game. Ask Activision to make a no weapons mode next while you’re at it

This game reminds me of an obscure mobile RPG that was basically tin pin slammer with dragons. If only I remembered it’s name

Desktop, in Firefox based browsers

This has been happening for about a month, while I am typing, the search bar will vanish mid word and I can no longer type or search.

This happens randomly, every 1 in 5 searches

A lot of enemies have way too much health for the beginning of the run, I just naturally run out of Sex resist trying to just skill them away already. In combination with how long it takes to get anywhere a lot of my runs end before the first area

the tentacle franchise has yet another dev in it

This game is somehow WAY harder than any of the Gals Panic games, tight timer and a lot more starting enemies

I like the aesthetics of this game and the concept, but I’m left wondering if running the game in browser is breaking it. Blocks DO hurt me when I remain still

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dios mio, seduce the soda?

how do you actually put the helmet on?

beat the demo without remembering how to switch weapons. Rebinding and a traditional shmup control scheme(Shift,Z,X,C and Arrow Keys) would be great in future demos

Very interesting game, i feel the puzzle aspect is underrepresented here without a way to move blocks in your own screen. I really like the character design here though

futanari?

Honestly the introduction of shift movement detracts from the experience for me. Now your normal movement speed is so absurdly fast you just run into most bullets.

I like the new enemy patterns, but its a struggle to acclimate with not Undertale physics

Like the demo, but like all 2DFM games, the AI is too damn spastic