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Yeah, the art never really went past "engineering proof-of-concept" due to time constraints, but I'm still happy with how the mechanical side of the game came out.

Also fun fact, because the game was so engineer-focused, that naturally led to me having a bunch of numbers and boxes to toggle on for debugging.  At some point one of my friends toggled that on accidentally, said "wow I can see the code!", and immediately led me to featuring the debug mode as an upgrade!