I really like the idea behind this one, and with some tweaks I think it could be really really good! First of all, the skybox was honestly blindingly bright lol, I don't know if that's a webgl problem, but it made it very hard to read text and see the floating icons. I like the differently timed abilities, but I wish it was more clear when they got activated. You've written about that being a bug with the webgl build so I assume it isn't a problem if you download the game. I think it'd be cool if the timers restarted after finishing, because otherwise the player is forced to kill themselves to try again. This could also add more different puzzles if you wanna expand on the game in the future! Pretty cool game with a ton of potential!
Viewing post in Chronoception jam comments
Yeah, no, the glowing is a WebGL problem; I didn't have time to fix it. It was just a bit unexpected, as I assumed the game would play the same in the export. I think the downloaded game is slightly better for the activation indicators, but I think clearer feedback when things are getting activated is definitely something worth improving anyway! I really appreciate the thoughtful feedback!