I love the art style, it is difficult and I admit I got stuck, but there seems to be a good variety of obstacles. I also did like the little drawing at the start where the controls were explained. Consider taking into account how long space is pressed to change how high the player jumps though (usually done by halving the vertical velocity of the player when they release the jump button) I actually found it a bit floaty.
Ninjafrog8
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Very good points, health is represented by light but it maybe lacks some particles and such to pull it off. I prefer show not tell when it comes to games but its a fair view, I might go for a health bar if players find the darkness ambiguous! I'm aware the selection is unintuitive but thanks for commenting!
Hi i'm sorry it's my fault the controls are a little intuitive, its something that I gotta work on. If a spell is not selected it will try to do a dash as a fallback which must be what you heard. I appreciate you checking out the game anyway! The game is unforgiving while you figure it out (will be changed) , but what you should know is when you left click, aswd is not used for movement but instead for selecting the spell, then when you release, that spell is activated, and flies towards your mouse. Hope that clears it up in case you give it another try

