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(1 edit) (+1)

Pretty cool game, although I wasn't the biggest fan of the UI, as the gradients on the buttons and the default fonts didn't seem to fit the rest of the game. 

I'm also not too sure how this game fits the theme, as there really isn't much that is "out of control"

I wish the art was a bit nicer and fit together more, but the level design was pretty good

Well done :]

(5 edits)

"Pretty cool game, although I wasn't the biggest fan of the UI, as the gradients on the buttons and the default fonts didn't seem to fit the rest of the game. " :

i need to get an artist to be honest, i'm not the greatest at art but i can do some simple vector stuff. but i'm gonna have to disagree on you about the gradients and stuff, its supposed to be lighthearted and goofy so i think the bright and contrasted colors were the way to go (it wasn't the default font, but it was pretty similar and it didn't fit the theme.)

"i'm also not too sure how this game fits the theme, as there really isn't much that is "out of control""  :

the loose theme was that the puzzles were out of your control, but it's so loose that there isn't much point to try and justify it. i just thought the story was pretty goofy and the gameplay was nice so i stuck with the idea.

"I wish the art was a bit nicer and fit together more" :

i appreciate the honesty :D the art didn't have a singular style tbh, but its a little hard to notice cause you are mostly focusing on solving the puzzles, so its sorta ok for the jam i guess. i really do need an artist though.

"the level design was pretty OK" :

ok?? OK??? THOSE LEVELS TOOK ME AGES!! jk XD, i can sorta see why you thought that.

the levels (although thought over) weren't that neat (like literally, they were messy), but other than that you would need to be more specific cause idk what you mean. could you give me an example of how to improve? i can't do much with just that statement D:

"Well done :]" :

thanks :p