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(+1)

Beautiful music and visuals. I also enjoyed the macro puzzle premise where I need previous lives to help other lives in order to win. 

The movement, specifically the jumping, felt a bit fiddly to me and the jumps I was required to make seem quite precise, so the stakes were high. It would also be nice to engineer a solution that reduces backtracking since losing lives and returning to the previous position is flat out required.

I’m really glad you liked it! You’re totally right though. Controls could’ve been polished. I was considering checkpoints, but didn’t prioritize it for the time and small size of the map. Ty for playing tho! <3