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Love the animations, but it’s not very clear to see where I’m supposed to be to avoid some attacks. Maybe you could have something that shows you how you died, and maybe a hint on how to avoid the attack? That’s a lot of metadata because a lot of these attacks are very unique, but since its the same each time maybe you could use timestamps instead? Like “Oh its between 20 and 30 seconds so they must have died by X”

Great entry though, very charming and I hope to see you next time :)

(+1)

thats a good idea. i think finding a better balance between having the player figure it out themselves through trial and error but still making sure everything is clear is something i could have put more thought into- for example, it's not evident that you're supposed to avoid the rain because it can be hard to see in the art since each drop is only like a pixel thin and the animation is pretty low framerate, and it's not really clear that rain would be dangerous in the first place. so yeah, i agree with you and i appreciate the feedback. glad you thought it was charming :)