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(+1)

thats a good idea. i think finding a better balance between having the player figure it out themselves through trial and error but still making sure everything is clear is something i could have put more thought into- for example, it's not evident that you're supposed to avoid the rain because it can be hard to see in the art since each drop is only like a pixel thin and the animation is pretty low framerate, and it's not really clear that rain would be dangerous in the first place. so yeah, i agree with you and i appreciate the feedback. glad you thought it was charming :)