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(+3)

I commend the art in this game. However, I found it hard to know what bowl to use or what some clues pointed to. I also couldn't send it into the fire and there were no visual clues I did it wrong. Though the asthetics of the game are absolutely amazing. Maybe I'm just not the person for this type of game.

(+1)

Thank you for your comment ! The descriptions are not straightforward to encourage deduction and trial & errors, but indeed the feedbacks for the success or failure of the potion are not noticeable enough : the SFX is not ne same, and there is a text displayed at the top indicating it, but too small and too far away from what is looked at on the screen, which is mainly around the book and middle of the screen. For the fire, you can click on it to reset the current bowl and ingredients, not drag it into the fire, but indeed that's not crystal clear either. 

Thank you for playing :D

(+1)

Thanks for the response. I remember I had a similar thing last year with my game, where people would try to drag things out of an inventory but you had to click instead.