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A member registered Jan 04, 2023 · View creator page →

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Thanks! I Was originally going to make the blocks be dragged out, but I couldn't get it working so I ended up going with the click method.

That was the plan, but I couldn't get it working so I ended up going with the tap system.

Glad you enjoyed it! With the inventory, I originally tried making you drag the boxes out, but that wasn't working so I had to do the click. If I can, I would definitely change the inventory. As for the sequence logger thing, I felt like the game was too easy to be honest. I would probably add a star system or something before making a sequence logger.

Yeah, I didn't end up getting around to music for a few reasons, but it felt OK when I was testing it so I decided to not add it.

Thanks. Also Lightbot looks interesting. Reminds me of these weird code things I had to do in computing a while ago where we had to place blocks to make things move. Maybe I was subconsciously inspired by that.

Pretty good. I like the idea but some of the difficulty boosts feel a bit cheap, like the spikes having a blind jump. It feels like the developer was upset with your advice and wanted to make it worse just to spite you. However, I like it's replayability, narrative and concept.

I can kind of see it, but Baba feels a bit too different. But reminiscence is subjective, so I can't really say that you're right/wrong.

Very charming. I like the art and Mr. Man

Thanks! I was planning on having more levels, but I didn't have many ideas or  much time so I ended up just finishing off level 6 and calling it there. Are there any specific games that this reminds you of? I didn't really take much inspiration for this one.

This is very impressive for a game jam. Best way I can describe this is twister with your fingers. I like the art direction as well.

This game is amazing. I like the visuals, the music, the creativity, this game is nothing like anything I've seen before, My only "issue" is that the grab sound could get annoying after a while, but that's really minor. Great game, hope it does well.

FYI the last level is possible, and it sends you back to itself.

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I searched my own name out of curiosity and found this as the first result. It's quite unique, but a bit inconsistent with the breaking. Layering and graphic scaling could be improved, but overall it was fine. I do like the fact that there is a story to this, and the music choice was quite good, but the lack of sound effects is a place where this could be improved. Overall, pretty decent.


Edit: sorry if you got flooded with comments from me, itch.io was prompting me to leave the site and I thought that it would erase my post.

I played this game because it shares a name with one of my favourite Jamiroquai songs. Game is quite unique; I haven't really seen anything like it before and it has good controls. However, the gameplay can get repetitive and a bit tedious. Still, with only 2 days to make this, it could be worse.

This game is truly an interplanetary good-vibe zone.

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Yeah, I noticed that the level design wasn't that great. This is probably because I wanted things to line up nicely when doing it the intended way. I considered adding a star system like some mobile games do, but I didn't end up getting around to it. Might add it as an update to help with cheese, but don't get your hopes up.


Edit: I don't think there was a level called "loop around". Only thing I can think you meant was level 6, where I wanted to make another upside-down level. No looping intended.

No problem. Good job!

This is really good! Only feedback I really have is the overworld section. I have done a lot with that in Godot and have gotten it very accurate to UT/DR. Everything else is very good though and the overworld is very insignificant here. Do you ever plan on releasing the source code for this project?

look at the first line of the comment

Love this mod! It's something that I didn't know I needed until I found it from the announcement in the server. Do you plan on adding recharged to the title screen?