Thanks! I Was originally going to make the blocks be dragged out, but I couldn't get it working so I ended up going with the click method.
All-Stars
Creator of
Recent community posts
Glad you enjoyed it! With the inventory, I originally tried making you drag the boxes out, but that wasn't working so I had to do the click. If I can, I would definitely change the inventory. As for the sequence logger thing, I felt like the game was too easy to be honest. I would probably add a star system or something before making a sequence logger.
I searched my own name out of curiosity and found this as the first result. It's quite unique, but a bit inconsistent with the breaking. Layering and graphic scaling could be improved, but overall it was fine. I do like the fact that there is a story to this, and the music choice was quite good, but the lack of sound effects is a place where this could be improved. Overall, pretty decent.
Edit: sorry if you got flooded with comments from me, itch.io was prompting me to leave the site and I thought that it would erase my post.
Yeah, I noticed that the level design wasn't that great. This is probably because I wanted things to line up nicely when doing it the intended way. I considered adding a star system like some mobile games do, but I didn't end up getting around to it. Might add it as an update to help with cheese, but don't get your hopes up.
Edit: I don't think there was a level called "loop around". Only thing I can think you meant was level 6, where I wanted to make another upside-down level. No looping intended.
This is really good! Only feedback I really have is the overworld section. I have done a lot with that in Godot and have gotten it very accurate to UT/DR. Everything else is very good though and the overworld is very insignificant here. Do you ever plan on releasing the source code for this project?
