Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Really solid base, I've kind of found the melee attack to be the worse one. It's explosion radius didn't carry on with the animation (so it was just a single hit, and you had to time it right). Since enemies all have the same HP it felt less rewarding.

I think having the weapon switch randomly on timer would fit the theme better. Usually once you get the spread shot there is no need to press right click from what I've played.

(+1)

Thanks for playing. I agree, as I was playtesting I could feel that all of those things needed some more development time. I overscoped myself again and didn't have time to tweak the mechanics.