Very nice work on the visuals and the setting! I like how the world and character is introduced. The concept of a global counter is also interesting. But I found the game too punitive. I was confused by the mix of turn-based obstacles, and real time projectiles. The fact that the perspective can be hard to read (even with the very helpful camera rotation) made avoiding those a bit too hard. And in the end I never knew if I was playing well or not. I finished a level with some steps remaining, and the night ended? Not really sure if I won or lost. I think the core concept is solid though, and the game introduces it efficiently. But I think it’d work better with smaller levels, and obstacles that encourage you to think rather than running through bullets.^^’ Still, congrats for making a such beautiful game in a short time!
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Thank you so much for playing our game and for sharing such detailed feedback!
We're really happy you enjoyed the visuals, setting, and the core concept. We also agree with your feedback about the projectiles: the idea was to add a small "action" element to the gameplay, but we understand that it can make some situations harder to read. It's something we're already looking into improving after the jam ratings.
Thanks again for taking the time to play and for appreciating what we managed to create in such a short timeframe. Your feedback is really valuable to us!