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(+1)

This was great :D Maybe not really a game, but I really liked the interpretation nonetheless. It was a very smooth and polished experience. Very fun take on the theme as well. ^_^

(1 edit)

That's fair; I can see why it comes across that way. I intentionally removed things like scores, failure states and mastery because they got in the way of the experience I wanted to create.

Rather than helping you make the "best" decision like an app/tool would, the goal was to turn an ordinary choice into a playful ritual: picking your options, quietly rooting for one, building suspense with every petal, and seeing where the flower lands. It's less about solving a problem and more about creating a moment. 
Thank you so much for the feedback!