That's fair; I can see why it comes across that way. I intentionally removed things like scores, failure states and mastery because they got in the way of the experience I wanted to create.
Rather than helping you make the "best" decision like an app/tool would, the goal was to turn an ordinary choice into a playful ritual: picking your options, quietly rooting for one, building suspense with every petal, and seeing where the flower lands. It's less about solving a problem and more about creating a moment.
Thank you so much for the feedback!