Wow, really kind comment! Thank you! I’m glad it hit home for you.
Also cool you found the “exploit” of cranking an enemy’s attack negative as a viable win condition – you’re the second person to mention it. It might see some future balancing, but honestly it’s a fun find, especially because it wasn’t something we consciously intended. The math just allows it, and I kind of love those happy accidents
More SFX and actual music are 100% high on the post-jam list (we’ve decided to keep developing the game, so there’s a lot coming).
Thanks again for taking the time to play. <3