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Wow, really kind comment! Thank you! I’m glad it hit home for you.

Also cool you found the “exploit” of cranking an enemy’s attack negative as a viable win condition – you’re the second person to mention it. It might see some future balancing, but honestly it’s a fun find, especially because it wasn’t something we consciously intended. The math just allows it, and I kind of love those happy accidents

More SFX and actual music are 100% high on the post-jam list (we’ve decided to keep developing the game, so there’s a lot coming).

Thanks again for taking the time to play. <3

Can't wait to see what you do with it next ;)

Followed <3