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What I didn't like:

It was not very clear to me what exactly I was supposed to do for quite a while. I eventually realized that I was supposed to pick up resources from each of the mechs and deliver it to one of the others (I'm pretty sure?). I didn't figure out which mech receives which resource, though, nor did I figure out how points get scored or lost (but I beat the level with 3 points scored and 1 lost). This is a situation where I assume some extra time would've helped you add polish & tooltips to convey the concepts to players.

What I liked:

The character controller system is really interesting and definitely captures the out-of-control feel. As far as I can tell, you need to pace your clicks at a consistent rate as if you're taking proper breaths, which is really neat! I think this control scheme also might lend itself well to a mobile game context.

The music and graphics are both REALLY impressive in their own rights, so great job with those too!

If this is a one-person game, then it's especially impressive -- but either way judging by the last-2-minutes submission it seems like you worked really hard on it :)