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(1 edit)

Hey,

Thanks for your support! What is your solo golf dice game?

I honestly didn't too much "promotion" for this game. It was an entry in the 2023 in-hand design contest on BGG and was quite active with feedback and comments during the contest there. It got 2nd place overall and 1st in a few other categories.

I iterated on the game and released a few expansions on itch.io for free following the contest. My "promotion" was in the form of a reddit post and engaging the PnP hideaway group on Facebook that first year. After that first year, it started to gain some more traction on the various PnP and solo Facebook groups and subreddits.

Then, a few folks have reviewed it on Youtube which gave it more exposure. it got picked up by a publisher after the CEO found it on itch.io, played it, and wanted it as part of their solo catalog. They are expecting to release it by GenCon 2027.

I wish I could give more insight, but each game I have created has followed a different journey; Awaken the Ancients got picked up and published by Best with 1 Games within a span of 2 months. Old Town Road got picked up by a Polish publisher using a different theme.

I will say that I have a few golf themed games myself and they seem less appealing to a mass audience than I would imagine, but I am avid golfer myself so am biased.

Hey, thanks for the response! and thanks for your patience in mine - being a full time dad during the summer is a big time engagement.

So I'm working on making an itch page for my game soon. It's called Scratch. You try to score the lowest you can on any given hole (like real golf haha) It plays on 3.5 x 5.5 cards. Each card is a hole. You choose Driver, Iron, or Wedge depending on the shot, roll some dice, and where they land tells you your distance and whether you pushed or pulled it. Land in the sand, you lose your Driver. Land in the trees, you're stuck chipping out. Same kinds of decisions as real golf in a sense. I wanted it to be a fun accessible simulation type game.

Congrats on GenCon 2027 release! That feels pretty big time.

Yeah, I'm learning that each game has their own journey and there are no hard and fast rules. I'm trying to learn from as many successful game designers as possible. I want to share games with people and I have so many more ideas on deck. The hardest part is building an audience and I'm not trying to become a social media content creator to do it - its just not in my wheelhouse and I know it would burn me out.

I've been reddit posting about things in my game like the design process and have been appreciating the feedback I've gotten. I'm also trying to do some devlog type posts for people who are into that. But yeah finding golfers who play games is not the easiest and idk how many gamers woould be into golf simulation games.

I like the idea of the Facebook groups. I may start do some engaging on there. What kind of engagement did you do? Play other people's games and give feedback?

Did you ask those folks on YouTube to review it or they just happened to do it organically?

Yes, play other games. Provide insights or answer questions.

All organically, I personally haven’t asked anyone to review my game.