Can you post them here? I can't guarantee anything will happen with them since I have a published version coming out in near future, but interested to see what you have.
Gregg Jewell
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Yeah, I can look into how to word this better emphasizing the formation and Ace are for aesthetics while the 3-7 are gameplay-relevant cards. The Ace itself is not a base defense so cant be removed even with a "1". That is considered a missed attack. It's simply there to stare you down as you play.
I originally had all 8 based defenses around the Ace of Spades in the middle (imagine a 3x3 grid). However, that actually made the game a little easier since you had more numbers to target and slightly larger table area.
The Moving a Champion section on this page was summarized here to save space (maybe that was a bad idea?). What you see here is maybe 85-90% of the actual rules. In the downloadable PnP rules, step 2 of Moving a Champion reads as
- Draw a new active movement card. If the deck is empty, shuffle the discard pile to form a new deck, then remove the top card from the game before drawing the new one.
Edit: I added more of the Moving a Champion section from the actual rules onto this page. I remember now why I summarized it. Nested lists, mixing of ordered lists and unordered list, and itch.io's squirrely code interpreter make for a formatting headache.
To be honest, I normally don't just list the rules here like this since its all in the downloadable file, its just here while I work on the promo art. Maybe I should remove it to avoid mismatched interpretations.
On Top of Deck trigger only resolves once per turn. Can’t reactivate multiple times just because a card was rotated otherwise you could keep rotating eligible rotation cards and activating their On Top of Deck ability multiple times.
Also, this is an old image. The current version of Orzumal's Eye in the PnP file specifically states "If this side was active prior to this turn..."
So the files are blank even when opening from your desktop? Or blank in the browser PDF viewer?I think I figured out why this happens to some people.
When I get home tonight I will update the card files to PDF/E instead of default Adobe PDF.
This only happens with PDFs you combine through Acrobat plugin, not the ones you convert from Microsoft Word.
The 3 matches the Used Item’s Type so it counts as $0 (free) from the Exclusive Offer rule.
While a valid trade, that example was from a time when you always had to trade three Items, where now it really only makes sense to trade a free Item when it will also result in Guild Standing. So, I will change that part of the scenario to avoid confusion.
What do you need from me to allow Staples to approve it? An official copyright release? Them to see this thread that "I, Gregg Jewell, am the rightful owner and creator of the Galdor's Grip print and play card game, including all associated print and play materials. I hereby grant anyone the non-exclusive right to reproduce, distribute, and publicly display the aforementioned print and play version of the card game for personal purposes."
Btw, I use UPS store and upload the files online as an online print order and then pickup later once they're ready. Never had an issue.
I don’t think there is any difference, just offering it on multiple platforms. I even had Galdor’s Grip on PnPArcade at one point but was iterating too much during development last year that I had to keep asking them to update files and images whereas itch.io gives me full control of uploads and page design.
I hadn’t really pursued a publisher for this game because I had planned to make expansions and improvements first. However, I lost the original card files and design notes and became disheartened. I really do need to re-examine this design this year and expand/improve upon it.
Which version is shown on the rules you're referencing and which version shows up on bottom of the cards? I assume you are referencing v4.X rules but playing with v5.X (or TGC 1.0) cards? In version 5.0+, the laurel wreath and varying value point system was replaced by the Power (star) system. Instead of a variable score with scoring chart, the game now requires a threshold of Power to win. This added another win/lose condition and more manageable tracking of score.
If you'd rather play with the old v4.X of the game, you can access those PnP card files here: https://drive.google.com/drive/u/0/folders/1NykYrRryPK1fWAiIfkU3VuKqlNpUfmVn
The Galdor/Feragot card is a double-sided "Forked Path" card that you get to choose which side is face up during setup (and will remain on that side for the entire game) . This unique card type, introduced in expansion 3, is further explained in v5.X of the rules, which can be download here on itch.io.
I custom-make most of my PnP so haven't used a print on demand service recently. I do have a link to the individual cards in both 750x1050px (2.5x3.5) and 825x1125 (to account for bleed) if needed. Here is the google drive link to the individual card files: https://drive.google.com/drive/folders/13DpJxynNghj6zFXFJV0xinHhP8h2mmoT. I also plan to put this up on TheGameCrafter for people who want physical copies with a tuck box by the end of the year.