I agree that my brain was not expecting getting bombed by all the stuff we can build here (seriously how did you manage to put all of that in 10 days), but after figuring out things and started to get into the gameplay loop, everything is pretty simple and clear to understand, we just don't expect that much in the beginning haha. It was honestly really cool to begin building stuff and placing ourselves correctly and all, wow! I managed to win my first run after nearly running out of water xD then started to think and play differently, I forgot I was playing a jam game! I am really really impressed by what you managed to cook in that amount of time, okay I'd have expected more sounds and a little ambient music, but that's pretty much all I can say, visuals works really good too. Very cool game congrats. Had fun playing it!
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Ahhhh glad to hear you enjoyed playing it! I spent the first day-and-a-half workshopping ideas, finally settled on this one, then getting a very firm concept working in my head before starting. For me that is key.
I also knew from the start this game would be very data driven, so I used a csv text database to store all the modules data. With that in place, I could add/remove modules just from the text file, change values etc and it would all update the next time the game started. Finally, I find it very difficult to make a game without art assets, so I started the jam creating the art necessary for the game, before progressing to the main gameplay systems. I also have some familiarity with godot, have used it before, and this jam learnt alot more!
I definitely could have used more time to compose some bgm - I started on it, figured out that the time could be better used balancing out the modules and pacing of the game, so the audio aspect is severely lacking. Sadly, still not enough time to do the balancing and the game can go sideways if incorrect modules are bought*.
*Giving the player every single module without progression gating is an experiment I wanted to try. Like, why not give everything available in the game at the start? Based on the comments so far, I've come to think that gating progression so players can learn how the game works is likely better.
Sorry, rambled too long haha!
Haha no worries! This is very interesting, you did cook a lot. Amazed that you also managed to do the art by yourself in that little time, I was excepting a free assets package maybe. All of what you said makes me realize how many things I still need to learn x)
Nooooo I love rambles about game dev, that's a reason why I love those jams! Thank you for the details, and congrats again! :D