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(+1)

Thank you for playing and for the feedback!

>> choose ... to spend time with what you already know you have, or try to find ... things you've buffed

I have gotten some feedback that it doesn't make sense to be offered buffs for unexplored land-types, but I think it encourages exploration. I will have to think more on this as I develop more bonus-types.

I think another way to encourage exploration in those cases would be to make it obvious that some of the later land types offer more tribute per resource. Like if I've already buffed the heck out of my forest and don't realize that later on the mines will give me double that if I buff it just as much, I might never care to go for the mines. But knowing that, I'd take the mine buff early then try to rush it. Maybe a different background color or something on those buffs (unless there already is and I just missed that!)