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Awesome! Very impressive making a procedural puzzle game. I'm interested in how you solved the problem of generating fun and challenging levels, without making them impossible. I think you did very well on that front. The levels were quite varied but still followed a nice difficulty progression.

The graphics are were cool and well designed, and with nice effects. And the soundtrack fit the game very well. It all felt very polished

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Thank you so much. I spent the majority of the time playtesting and tweaking, and fixing bugs of course. There's a lot of cut content. The game was originally supposed to have a lot more power ups and mechanics. But i realized there's not enough time for that, so i instead focused on levels being replayable and fun.

For keeping things challenging and fun. I used predefined numbers for enemies and bombs. For example, while the map and item placement are procedurally generated, the number of enemies and bombs are fixed for each level ( at least for earlier levels ).