Thank you so much. I spent the majority of the time playtesting and tweaking, and fixing bugs of course. There's a lot of cut content. The game was originally supposed to have a lot more power ups and mechanics. But i realized there's not enough time for that, so i instead focused on levels being replayable and fun.
For keeping things challenging and fun. I used predefined numbers for enemies and bombs. For example, while the map and item placement are procedurally generated, the number of enemies and bombs are fixed for each level ( at least for earlier levels ).