Thank you!
The ridiculous art style I initially had in mind called for a ridiculously sized gun, but I couldn't quite implement it during the jam.
And I planned on adding a choice of buffs + debuffs on every rewind to give it a roguelike charm, but I ran out of time, so I just randomised them. I will be sure to tweak them post-jam!
And honestly, thank you so much for letting me know that character cutout shader wasn't working in this build. I will add a note in the description and rectify this post-jam!