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Boy, we have a big gun! This game is fun, I enjoyed it.

But it was a little annoying to restart from the very level every time I die, but after a few deaths I mastered first couple of levels.  Also I think would be better to add some character outlines when he is behind a wall and we cannot see him. 

But overall the game is very good. I liked the mechanic of time = ammo\damage  and character controls feel nice. 

(+1)

Thank you!
The ridiculous art style I initially had in mind called for a ridiculously sized gun, but I couldn't quite implement it during the jam.

And I planned on adding a choice of buffs + debuffs on every rewind to give it a roguelike charm, but I ran out of time, so I just randomised them. I will be sure to tweak them post-jam!

And honestly, thank you so much for letting me know that character cutout shader wasn't working in this build. I will add a note in the description and rectify this post-jam!