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(2 edits) (+2)

Thanks for the feedback! I believe the space key skipped the intro and credits, but we only had it there for testing - we entirely forgot that we needed to either tell the user that or add a button instead! ¯\_(ツ)_/¯ As for the holes, maybe we needed to hide something ominous and scary in there to show that it’s an instant kill… perhaps screenshots of code I wrote, which would probably do 100 psychic damage :3

Good to know about the space key! That would definitely help. If I ever forget anything in the game I usually toss it in the game's description because I have definitely forgotten to put things in regarding certain controls before. Something ominous in the holes would definitely help, or some form of small visual hint that it goes downward.