Thanks for the feedback! I believe the space key skipped the intro and credits, but we only had it there for testing - we entirely forgot that we needed to either tell the user that or add a button instead! ¯\_(ツ)_/¯ As for the holes, maybe we needed to hide something ominous and scary in there to show that it’s an instant kill… perhaps screenshots of code I wrote, which would probably do 100 psychic damage :3
abstralexis
Creator of
Recent community posts
Was ready to give up, because I was feeling stupid. “Surely it’s broken?” but no. I had to think outside the box, and thats when the gameplay clicked. This game made me feel stupid like I hadn’t felt before, yet made me feel so smart when I finally got it! The design of this game is so tricky and fun, I think a full release would be amazing!
The AI Overlords are proud of their cybersecurity, no such human breach ever happened!
Or at least that’s what their media release said.
In reality, the bullets are just 2D areas that move a certain amount of units each physics frame - if it moves from one side of an enemy to another, it appears to pass right through! Perhaps us developers should’ve done some vector maths or at least extended the hitbox backwards….
But admitting this would make Cloudy-GPT plug us back into it’s system. Don’t tell them I was here! - A
This is the first game I’ve played this jam where I felt utterly glued to it. I played it all the way through and saved most of my guys, and the last couple minutes where everything kept setting alight despite all my firefighters were so intense!
I think that maybe the camera angle could be changed, as some buildings are difficult to click if theyre behind other buildings, and maybe some more visual confirmation of moving firefighting ships. Apart from that, awesome!



