Very solid hotline miami-like. The movement and gunplay felt smooth. The visuals were a bit rough at times, especially the intro and then the holes in levels. If you got a version of the level with black and white floors, the holes blended in a bit too much. Plus being the same color as the walls did not make them stand out as instant kills so much. I wish there was a reply button that did not require sitting through the whole credits, especially when you died by falling down a hole. That said, the game was definitely fun so nicely done!
Viewing post in Time Flies When You Have A Gun! jam comments
Thanks for the feedback! I believe the space key skipped the intro and credits, but we only had it there for testing - we entirely forgot that we needed to either tell the user that or add a button instead! ¯\_(ツ)_/¯ As for the holes, maybe we needed to hide something ominous and scary in there to show that it’s an instant kill… perhaps screenshots of code I wrote, which would probably do 100 psychic damage :3