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Yes! PuzzleScript embeds a JS rewrite of Sfxr, and the PuzzleScript "sound codes" are seeds for a random-number generator which produces all the other sound parameters. I initially considered a similar model for Dfxr- or potentially even using PuzzleScript-compatible sound codes- but that wouldn't make it possible for users to save sound effects they've manually tweaked after generation. Dfxr instead packs all the audio parameters into fixed-precision numbers and Base64 encodes the result. The codes are longer, but they can equally represent random presets or manual edits.

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Oh, rad! Thanks for this context, I'll have to keep this as a note for myself! I'm a big fan of (and doing some writing about) how all of these small engines are in conversation with/around one another.