I totally agree here! I'm actually going to wait a bit before I read the new manual, as the decoding process you mention is such a pleasure of the experience.
bibliomancer
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Oh this is lovely! I've been thoroughly enjoying this game (and perhaps sinking too much time into it with my morning coffee each day).
Having a guide will be a great help but I've also been loving how the game gently teaches you these systems through trial and error. It's been really pleasing to feel each of my cities get iteratively better as I understand the systems. (Maybe I'll wait a bit longer before reading the manual after all...)
Lovely pacing, and the breath is a great signal to the player at how slowly you'd like them to move through the piece.
[I kept getting stuck on a solid brown screen after the waves portion, but I could also still keep triggering breath on that screen -- not sure if that's intended, but I did like the effect, as if it was now entirely my responsibility to take care of my breathing pace after learning from the visuals.]
love the way that this emphasizes the process of composition over the delivery of output! what initially feels like overly constrained options becomes clear texture of the poem itself. I'm really glad you chose to end it the way you did.
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A technical note - I think I hit a glitch on the screen that I've linked here, as it kept adding more "Imagine it ______, though" without giving me an option to continue. Reloading the webpage fixed the issue, but just a heads up. Frankly I thought it made for an interesting effect, but probably not an intentional one since I was temporarily locked there.

Really lovely art and concept here - I'm especially impressed with how much detail you packed into the background while still allowing the character to clearly pop on the screen!
(one small note on my playthrough - it looks like the field widgets in your tutorial section are currently unlocked, so it's still possible for players to edit the text within those cards. Doesn't look like that's the case in the rest of the game though!)
Ooh, this is great. The whole doodly aesthetic works well, it feels a bit like drawing out a little battle in your notebook with the kid next to you in class. The sidequest is a great incentive for poking around/appreciating the margin art too. (The sound effects are great, btw! Little mouth sounds are perfect for this kind of thing.)
Love a deck with a good text speed menu (and test dialogue!) It's clear that a lot of time and attention has gone into the presentation/pacing/feel of the whole thing. Excited to see how this continues to develop, and hopefully all the great infrastructure you've built here pays off as the project grows!
I don't know much about the history of paper dolls, but I wouldn't be surprised! The English toy theatres emerged from prints that were originally souvenirs of live theatre productions (you could take home an engraving of your favorite actor in their role). https://www.britannica.com/art/toy-theatre
I know that Pollock's also sold some wooden dolls in the same catalogue I scanned as these toy theatres - I'd love to track down more of these catalogues and do some more digging.
I'm also woefully under-informed about kamishibai, a similar kind of paper puppet theatre that emerged in Japan at about the same time (if not earlier). It's something I need to learn much more about as I continue this project!











