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bibliomancer

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A member registered Jan 30, 2020 · View creator page →

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really excellent work here - amazing unity with the mechanics and hesitation and time-sensitive freaking out about what do next. really got my heart tied up in knots. 10/10

I love the screen/scroll as a densely-packed woods that's a bit hard to navigate. Also felt very accurate to the concept for the player to start interacting with objects only to learn, too late, that early choices were already impacting the results!

Saw this in the Indiepocalypse discord - I love this art style so much! I'd very much be a fan of a whole series of exploration games in this style.

The sharp transition definitely comes through (and works very well with the piece!) But yeah, fine tuning the Bitsy dialogue timing with exits can be real finicky sometimes!

Love the use of sound here, and how the dark really sneaks up on you. I'm already looking forward to your next Bitsy train trip!

When I played it, there's a bit of a sudden transition that happens as the "So dark." line appears, as if the scene changes in the middle of the dialogue generation -- is that sharp cut intentional?

I liked these dogs a lot, mourned in their red loss, rejoiced in their blue return.

Love a good full-keyboard control scheme! Really fits the poetics of the piece too.

loved the various implications from each of these little spaces and their relationality -- this would make an excellent exhibition piece, I could really imagine it projected onto a gallery wall or something like that!

I loved this, especially the feeling of figuring out just how far one can stretch their attention from what's already occurred. Thinking about the ordained fate of an auto-scroller.

This is really well-done. I'm struck by the sense of pressure with every touch -- even the first scene, leaving the player to figure out if/how to reach out and touch a figure from the back, really embodies the vulnerability/power dynamics that keep expanding as play continues.

oh man I love this concept, currently imagining many many dice with catastrophic numbers and overly complex requirements for rolling them. the wheels are spinning for all kinds of meta-narrative adventures with this system.

I love this! "the coffee that's / someone moving in. / the smell of oil on / Whole Pools of it" is such a great series of combinations. And I can tell from some of these lines that you really explored the place! Thanks for playing!

the box keeps me fed

Love the little bass undertone that shows up if you choose to linger a bit before getting on the bus!

⬛ ⬛ ⬛ 🟨 ⬛ ⬛ ⬛

Finally had a chance to play this! Really lovely -- and I especially loved the kibble minigame transition. I could see an opportunity for a whole series of dog care microgames!

absolute STYLE this issue

(First a major thanks to ruin for making this tool in the first place, I have several projects that couldn't exist without it, thank you!)

If you've also been struggling to get pixsy to work on your end, I just wanted to report a successful workaround I've used as of August 2025 -- pixsy does work with existing game data made using Old Bitsy (7.12), conveniently hosted on itch by Rob Duarte here. Once I get all of my image tiles set up using pixsy/old bitsy in this way, I then simply take my game data from 7.12 and paste it into the new version of bitsy. As long as I didn't do too much editing in old bitsy aside from setting up my room tiles, it transfers and functions in new bitsy well enough as I create the rest of my game (though it does get glitchy from time to time).

Anyway, just thought I'd drop a line here in case anyone's in a similar position as me and hoping to extend the longevity of this great tool.

can't wait to get a campaign going with this baby

WOW this long gone companion surfaces again, i missed you, many mandrills

IT'S MY HOUSE AND I CAN RUN ANYWHERE I WANT IN IT, THANK YOU

This is so good! I need to keep dipping into it to find more and more of the design flourishes you've packed throughout. Perhaps the first Sisyphus game that's earnestly captured me wanting to keep trying again and again for more.

never give up, sisyphus! you've got it this time!

Mario Kart GB is super neat and I had a lot of fun fiddling around with it! But also, if you were able to put in the time and labor to make it, I think you could also make all kinds of fun/strange things (both in GB Studio and plenty of other neat little tools). I vote that you get weird with it!

Bravo - glad to have come across this piece. Complex, nuanced, and such an effective use of the form.

Very neat! I ended up bonking the cows just as much as I did back on the N64, 10/10

Hey, thanks for the kind words! Glad you had a chance to stretch out and explore the space. :)

Great question about storing the poem lines - if I was re-making this from scratch today, I'd likely come up with a much different (and more modular) solution, but this thing is built in Twine 1 (lol) and was very much a learn-as-I-went thing.

Essentially each potential line you can pick is attached to a Twine passage titled with the exact same text. Navigating to that passage then allows the game to store the passage title as a variable's value using the passage() function. Then it's just a matter of keeping track of which line of the poem's 14 lines the player has reached, each of which is its own variable. Whenever you read your own poem, the game prints each the value of each variable in order (hence why you can't rearrange anything after the fact!)

I suppose that, in fiction, I liked the idea of getting locked in to your order, as if you're writing down the lines in pen as you find them in a notebook or playing a game of exquisite corpse with yourself. But I'm not sure which came first - that impulse or the mechanical limitations I built for myself :)

Thanks for playing! 

So much good stuff here, but also worth shouting out the progressive music! Really sucked me in.

your work helped me understand how one even goes about running a local version of bitsy, so still a major boon! (plus i get to have a cute pink cat in my dock)

I'm really impressed with how nervous it feels to move around, especially when the screen gets to a stage like this! It really feels like I'm a scared frog tip-toeing around demons that might appear around every corner.


entrancing, love the tension of wanting to be as big and noisy and multicolored as possible but also that being dangerous

Thank you so much for your labor making this! I've just started poking around with it this morning for the first time, and I can already tell it will be a really meaningful support for me as I learn about all the wild things one can do with bitsy!

Love it! Such an amazing use of Muybridge in this medium -- I could see there being a whole project/series about Muybridge edition's in bitsy!

Oh! This is so cool to stumble upon, I've been looking for a little thing just like this!

This was really lovely - a feeling like tuning a fine scientific instrument that I have no qualifications to use, and yet finding something meaningful through the brute tweaking turning slowly to fluency.

A Poet IS You! 

Thank you for sharing! I love seeing people's results pop up in the comments.

the perfect size for this little adventure/diversion into pure curiosity!

you can tell he's v. casual and cool because of his shorts

Absolutely infuriating / 5 stars / standing ovation


the world needs more of these touch-fuzzy-get-dizzy-likes