"peopleing the centers and distances, the faraway / Sparrows scurrying / Unknown their resting-place." is so good, I am again and again amazed at how people make these combinations sing. Thanks for playing and come back again soon!
bibliomancer
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I love the enjambments throughout this: "the breeze is a child, shy / whacking", "cellular tablets, and cellular / avocado", "the sound of sweeping / Virtue" -- all such great combinations!
Considering where you pulled that last line from, you really did a broad exploration of the house! I like imagining you with a nearly-full paper frantically pulling on every doorknob and drawer handle possible.
For sure! It's honestly great timing to get into the form -- the first Game Poems literary magazine came out just a couple months ago, which includes a good range of that kind of work: https://gamepoems.itch.io/game-poems-issue-1-first-moves. One of the editorial leads, Jordan Magnuson, also put out a book a few years ago on the topic, which is a great starting place too: https://www.gamepoemsbook.com/.
Honestly it's still a very fluid genre and there's a lot of folks on Itch putting stuff out in the process of figuring out it's constraints -- the "game-poems" tag on here is a great sampler too: https://itch.io/games/tag-game-poem.
Hey, thanks for playing - it sounds like the intended experience really made sense to you, I'm pleased to hear it. And doubly glad to serve as a first encounter with game poems -- there's some really interesting work in the form all over Itch, perhaps it's something up your alley for a future work too?
This really encapsulates the weird social games of figuring out one another at a party -- after a few rounds I was very much feeling the pressure of "oh don't pester this person too much or else everything's going to feel bad but also what is their deal???"
It's a good touch (and a challenge), too, that I'd often forget about keeping track of the party's vibes - by the time I would realize we were on the verge of a Bad Time the door was often too far away for me to leave in time. Reminded me a lot of trying and failing to extricate myself from a house party on its dying legs in my 20s.
Love the use of sound here, and how the dark really sneaks up on you. I'm already looking forward to your next Bitsy train trip!
When I played it, there's a bit of a sudden transition that happens as the "So dark." line appears, as if the scene changes in the middle of the dialogue generation -- is that sharp cut intentional?
(First a major thanks to ruin for making this tool in the first place, I have several projects that couldn't exist without it, thank you!)
If you've also been struggling to get pixsy to work on your end, I just wanted to report a successful workaround I've used as of August 2025 -- pixsy does work with existing game data made using Old Bitsy (7.12), conveniently hosted on itch by Rob Duarte here. Once I get all of my image tiles set up using pixsy/old bitsy in this way, I then simply take my game data from 7.12 and paste it into the new version of bitsy. As long as I didn't do too much editing in old bitsy aside from setting up my room tiles, it transfers and functions in new bitsy well enough as I create the rest of my game (though it does get glitchy from time to time).
Anyway, just thought I'd drop a line here in case anyone's in a similar position as me and hoping to extend the longevity of this great tool.








