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bibliomancer

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A member registered Jan 30, 2020 · View creator page →

Creator of

Recent community posts

I'm really impressed with how nervous it feels to move around, especially when the screen gets to a stage like this! It really feels like I'm a scared frog tip-toeing around demons that might appear around every corner.


entrancing, love the tension of wanting to be as big and noisy and multicolored as possible but also that being dangerous

Thank you so much for your labor making this! I've just started poking around with it this morning for the first time, and I can already tell it will be a really meaningful support for me as I learn about all the wild things one can do with bitsy!

Love it! Such an amazing use of Muybridge in this medium -- I could see there being a whole project/series about Muybridge edition's in bitsy!

Oh! This is so cool to stumble upon, I've been looking for a little thing just like this!

This was really lovely - a feeling like tuning a fine scientific instrument that I have no qualifications to use, and yet finding something meaningful through the brute tweaking turning slowly to fluency.

A Poet IS You! 

Thank you for sharing! I love seeing people's results pop up in the comments.

the perfect size for this little adventure/diversion into pure curiosity!

you can tell he's v. casual and cool because of his shorts

Absolutely infuriating / 5 stars / standing ovation


the world needs more of these touch-fuzzy-get-dizzy-likes

It always seems like that's the thing with the labor-intensive bits, huh? When you nail it, it seems invisible.... but i think it's a major part of what makes this piece work so well!

god this is good, and the way you sync the song's sequential progression is AAA+ stuff

I'm absolutely in love with how you handled the trimming mechanic in bitsy - amazing!

They aren't readable - this game was a challenge to myself in making something without any textual language (aside from title/end screen)

Glad to hear you didn't get too taxed by the work :)

Thank you for playing!

Thanks!

Thanks for playing!

Remarkable! Some of the best 15 minutes I've spent on itch.io. Really excellent use of tension (and release) (and... refreshment???)

Wow! Every bit of this game is so tightly cohesive in terms of narrative/mechanics/vibe. It's really impressive. And the music is a bop.

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Stumbling across this little game introduced me to PuzzleScript for the first time, and now I'm really enjoying playing with the program myself -- thanks for making this game as a practice nudge! (and I hope Mr. Smiley gets some more fiber in the future)

Feels like a quick dopamine dose of the NPC bluffing concepts from the old Assassin's Creed multiplayer matches, so cool

Oh! One of my absolute favorite poems. What a lovely interpretation to discover!

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This is such a great jam theme, especially because I:

1.) Have never participated in a game jam before

2.) Have never made a bitsy game before

3.) Have never tried to transcribe "Hotel California" into the bitsy music maker (which was dumb and fun)

Anyway, thanks belbeeno for hosting such a great space for our collective and earnest first tries

Here's a link to my launch devlog for TLBWO in case it's of interest, and I'm really looking forward to playing everyone else's games!

An excellent poem! And valid criticism. Next patch will include Gamified Snacking Systems and a perpetually-draining hunger bar.